Photoshop
2D traditional art
Maya
current skill set 2017
Photoshop - painting, blending, texture work, pen tool, skin tone, realism,
2D traditional art - life drawing , portrait ,
Maya- UV , texture work , more tools such as multi-cut and soft selection
Two year plan
June 2017 The extended level 3 course is going to end and I wish to finish with a merit or higher and no lower. I also plan to finish with a C in GCSE English and pass my level 2 maths.
July-September 2017 Practise my traditional skills such as drawing and with the 3D modelling programmes improve my skills before September 2017 when my university starts.
September 2017 My university begins which is a 3 year course in which I continue working on my games art skills.
job roles in the games industry
art director
An art director is the games industry has many responsibilities such as supporting an entire art team and dealing with communication with other big areas of the of a games company when developing ideas. The experience needed to become an art director in the industry is a quality portfolio of work, experience in modelling, 5 years in the games industry as well as experience in developing commercially successful films or games.
Games character artist
A character artist is someone who specialises in developing characters using multiple different elements of industry programming from using 3D to traditional 2D art and is always ready to tackle the difficult and fiddly side of character development. This is the job role that I really would like to get in the industry. To get this job in the industry I will need a decent portfolio of work and to research the job thoroughly since it is not sometimes the job you expect and the interview is usually challenging.
These are my choices on ucas for the courses I have applied for at university.
Artstation
My Artstation account
https://outsiders_remarks.artstation.com
Technical specialist terms
Materials- materials are what define the look of an object that could be for a character asset or environment and is built up of multiple texture maps.
Texture maps- texture maps are a compilation of different maps and these maps are usually formed from normal maps specular maps and colour maps.
Normal maps- A normal map defines the height and depth of your model.
Colour maps- colour maps define the colour of your model.
Specular maps- specular maps affect how the light that hits your model acts.
Roughness map- this determines how rough your model or object looks.
Vertices- A vertex point is where to edges meet on a shape
Golden spiral- the golden spiral is a special spiral that many people use when developing pieces of art and the spiral shows the focal point of the work and is important what the artist wants you to see first.
Rule of thirds- rule of third is when you take a painting or piece of art and split it in three and see the defining lines.
Quads- A face on an object with four edges.
Tris- A face on an object with three edges.
AI- Artificial intelligence
ARG- Alternate reality game
CCG- Collectable card game
CDG- Card driven game
FPS- First person shooter
IP- intellectual property
LARP- Live action role-playing
MMO- Massive multiplayer online
NPC- Non playable character
PC- Player character
RPG- Role player game
TCG- Trading card game.
University comparison
Budget for university
Phone contract- £66 (monthly)
spotify- £10 (monthly)
crunchyroll- £5 (monthly)
Xbox live- £6 (monthly)
Rent- Prepaid
Going out- £30
weekly shop- £60 (essentials) This will be different depending on how much I use or consume through the week.
Total- £177
This is my basic budget plan for when I am at university thankfully under circumstances I will have my rent for my accommodation will be paid in full. Hopefully before I move to uni I will be able to cut down my phone contract considerably. This is just basic though so it will be probably be edited a lot before uni or scrapped.
My personal statement
Traditional drawings






















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